Weekly briefing: 5-12 October 2018
Live streaming is making it harder to safeguard against sexual abuse according to NCA
The National Crime Agency (NCA) has warned that more than 80,000 UK nationals pose a sexual threat to children online inside and outside the UK, according to The Guardian. The law enforcement agency said that sexual predators from the UK target children abroad, particularly in Asia, more and more and that the increased popularity of live streaming is making it harder to safeguard against sexual abuse.
Coding is allowing young people in conflict zones to find work despite geographical barriers
Young people living on the Gaza strip are finding work by learning how to code, according to the BBC. Since there is still a blockade in place, many young Gazans are struggling to find work despite having university degrees, but coding and software design is allowing them to take on work from UK and US-based companies despite not being able to leave the conflict zone.
Experts warn that internet is amplifying mental health issues in children and young people
An international team of researchers has warned that the internet is amplifying mental health disorders such as cyberchondria and shopping addiction, especially in children and young people, according to The Telegraph. The experts are now calling for urgent research to examine the scope of how many people are suffering from what they are calling Problematic Internet Use (PIU).
'My life as a cyberhoarder'
James Cook from The Telegraph opens up about his attachment to his digital files, his reluctance to declutter and looks into the rise of cyberhoarding. According to recent research, cyberhoarding falls under the Problematic Internet Use (PIU) disorder. It also includes online gambling and shopping addiction.
Think tank creates anti-gambling programme for teenagers
The think tank Demos has developed a programme for teenagers to resist gambling pressures as companies target children as young as 10 years old with gambling advertisements. A recent report by the Gambling Commission found that video games and social media were gateways to gambling for many teens due to the blurring of lines between gambling and entertainment.